DXVK 2.1 Released with HDR Support, Shader Compilation Improvements

DXVK 2.1 Vulkan-based implementation of D3D9, D3D10, and D3D11 for Linux / Wine is now available with new features and improvements for all of you hardcore gamers out there.

The biggest new feature in the DXVK 2.1 release is HDR support. HDR can be enabled for games on systems supporting HDR10 color spaces by setting the DXVK_HDR=1 environment variable or by setting the dxgi.enableHDR = True option in DXVK’s configuration file.

However, as no major Linux desktop environment currently supports HDR, users need a Gamescope session with the --hdr-enabled option enabled. Also, HDR support is only supported with the open-source AMDGPU graphics driver and some kernel patches from the josh-hdr-colorimetry branch.

“D3D11 support is implemented, but not expected to work in most games as they typically require AMDAGS or NVAPI to set up HDR output, rather than using the corresponding DXGI APIs. Additionally, only Nvidia drivers are expected to work on Windows,” note the developers in the release notes.

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Last updated 2 mins ago

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