Blender 3.2 Enables AMD GPU Rendering on Linux, Adds New Rendering Features

Blender 3.2

The Blender Foundation announced today the release and general availability of Blender 3.2 as the second point release in the major Blender 3.x series of this open-source, free, and cross-platform 3D modeling software.

Blender 3.2 is here only three months after Blender 3.1 and introduces new rendering features like a new type of Cycles render pass consisting only of the lighting from a subset of light sources, the ability to use light groups to modify the color and/or intensity of light sources in the compositor without re-rendering.

In addition, Blender 3.2 adds many other goodies to the Cycles feature, including support for selective rendering of caustics in shadows of refractive objects, which is based on the “Manifold Next Event Estimation” method, support for motion blur, which can be used for gas simulations and imported OpenVDB volumes, support for different color management for Render and Viewport, and support for adaptive sampling with scrambling distance.

There’s also a big new feature for Linux users in Blender 3.2, namely AMD GPU rendering support for RDNA and RDNA2 family of AMD Radeon graphics cards, including the Radeon RX 5000 and RX 6000 series, as well as Radeon Pro W6000 series. This feature requires the AMD Radeon 22.10 graphics driver to be installed on your GNU/Linux distribution.

You can download Blender 3.2 right now from the official website as a binary file that doesn’t require any installation on the local disk. To get a visual overview of the new features and improvements implemented in Blender 3.2, check out the video below!

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